Sam Barks



Projects

Deepfried in Deepspace
A Video Game
I am the president of a small group titled Medium Well Games, where we are currently developing our first independent title Deepfried in Deepspace! A retro JRPG where you are the chef at a diner in deep space, taking orders, battling food monsters, and having fun while you do it!
My main tasks in the development of the game are designing (dungeon layout, minigames, game loop, quests, etc.), writing, directing-casting-performing voice overs, publishing, and project management.
o Planned out how our team would tackle each task by using project management programs Jira and GitHub
o Created and organized file repositories to be used by the team, managing assets uploaded by everyone
o Casted and directed the voice overs to be used for the game to enhance accessibility and enjoyment
o Co-Wrote the script and drew out the design for how the game would function and flow
Audio Design Reel
A reel of projects done in Audio Design
An edited reel of some projects I did in Audio Design over the last few months. These were super fun to do, and I plan to continue doing audio design work for the future.
o Medium Well Games Sound Brand
o Social Media Ad for Deepfried in Deepspace, featuring foley creature sounds
o Luddy Land, a short horror film
055
An Audio Rendition of the Novel There is No Anti Memetic Division by QNTM
As a personal project, I decided to do an audio drama rendition of the novel There is No Anti Memetic Division by QNTM. A sci-fi horror story about the head of a division that specializes in anomalies in the world specifically pertaining to memory erasure.
A fantastic story that begged to be utilized in the audio format. Allowing me to take what was already written and re-format, record, and edit the first chapter of the story to create a spooky and exhilarating short audio drama.
o Re-wrote the first chapter of the novel in a script format
o Casted 2 voice actors to record lines for the main character and a side character
o Directed and recorded all the lines within the audio drama
o Edited the audio drama utilizing foley and external audio libraries
Ranger & Rogers
Radar Rescue
An Edutainment Game
Lead for the Writing and Game Design Team as well as the Voice-Over Director on an edutainment game made for the NSA Crane Base. I worked with a team of two others to craft witty dialogue, an engaging world, and fun gameplay mechanics for the player to enjoy. I also cast, directed, and performed voice-overs for the game, giving each character life.
o Casted, Directed, and performed voice overs for use in game to establish strong narrative connections
o Communicated with other teams to relay essential information to guarantee seamless collaboration
o Distributed tasks to team members through in-person and online meetings to ensure quality work
o Wrote and reviewed scripts and game design documentation to maintain quality and consistency

Star Scholars
A Video Game for Change
A game for The Dyslexia Institute of Indiana to help children recently diagnosed with dyslexia build confidence in themselves.
I am the Lead Writer, Lead Game Designer, and Voice Over Director.
o Communicated with other team leads to guarantee seamless collaboration and solve foreseeable issues
o Created a fully functioning game design document for our artists and developers to use as a guideline
o Casted, Directed, and performed voice overs for use in game to create strong narrative connections
o Wrote a script to be used for in-game dialogue, game flow and direction, and voice over work!
20 Mile Letter
A Screenplay
20 Mile Letter follows a young soldier tasked with delivering a classified message through a war-torn bunker, where isolation and trauma blur the line between reality and memory. As he journeys forward, haunting visions of his past—his parents, his upbringing, and the cost of abandonment—force him to confront the emotional weight he carries alongside his mission. A psychological war drama, the piece examines grief, PTSD, and the devastating human cost hidden behind orders meant to “end” a war.
Trigger
A Script
Trigger is an ensemble-driven drama that explores how trauma, identity, and memory shape the moments that set us off—and the ways we learn to respond. Through interwoven stories of a college student confronting grief and a Black queer couple navigating public discrimination, the piece blends realism, movement, and direct address to examine healing, resilience, and connection. Ultimately, Trigger asks how we can acknowledge pain without allowing it to define us.

